
Tokyo Bus Guide
PlayableStart to finish: 3D driving with the HUD, passenger window, cutscenes, VMU saves, music and sound effects. Windows EXE tested with an Xbox controller.
Independent technology for bringing Dreamcast software to modern platforms.
# User supplies their own legally obtained software breyncast build \ --source "/my-dreamcast-game" \ --target windows-x64 \ --mode native # Analysis and transformation happen locally breyncast run ./build/game
Real progress, tests, compatibility work and technical decisions. Published in Spanish, English and Japanese.
Screenshots from our lab: each one is the original game's SH-4 code, recompiled and running as a native program.

Start to finish: 3D driving with the HUD, passenger window, cutscenes, VMU saves, music and sound effects. Windows EXE tested with an Xbox controller.

Four-player battle and CD-Audio music. The PAL version runs in English or Spanish depending on the console language.

Menus, character select and full matches, with sound.
Sofdec intro video, garage, license tests and races with a live speedometer, map and lap times.
Intro, title screen and the 3D opening scene with textures for more than 2,000 frames. Right now: the skin and hat in the close-up.
Screenshots from our test lab, for technical documentation purposes. Games and trademarks belong to their owners; Breyncast does not distribute them and is not affiliated with them.
The game's code is translated once into C and compiled as a native program. There is no SH-4 interpreter or JIT at runtime; the hardware the game talks to (graphics, sound, controllers, GD-ROM) is reimplemented.
1ST_READ.BIN, is extracted from your copy's GDI.Our working rule: The internet and source code as the map; the binary as the judge.
Every step is verified with deterministic runs, checks against an independent decompilation project and a reference SH-4 interpreter.
Breyncast does not distribute Dreamcast games, BIOS, firmware or proprietary content. Processing is performed locally using software supplied by the user.
Privacy by design: game content does not need to be uploaded to our servers.
One compatibility technology, with native targets for PC and, progressively, mobile devices.
Native code optimized for each platform. No traditional emulation. No unnecessary compromises.
while (running) { update(); render(); }
Built with C++ and a lot of love for the Dreamcast legacy. In continuous development, with a growing library of playable titles. Developed with the help of Anthropic's Claude AI (Fable 5.1 model).
From Dreamcast to modern platforms.
Step by step, with quality and no shortcuts.
Your support funds development of the technology, not distribution of games.
Patrons will get access to Breyncast to compile supported games on their own PC. For that they will need a backup of an original disc they own and its 1ST_READ.BIN. The translation happens on the user's computer: Breyncast does not provide any proprietary files from Sega or third parties.
Breyncast is an independent technology project. It is not affiliated with, sponsored by, authorized by, or endorsed by Sega or the rights holders of compatible games.
Users provide their own software. Breyncast does not provide disc images, games, BIOS, firmware, music, video, textures or other protected third-party assets.
Local processing. The technology is designed to work on the user’s machine; original game files are not part of Breyncast downloads.